package se.liu.oschi129.game.objects.enemies;

import se.liu.oschi129.world.objects.WorldStaticObject;

/**
 * This object is a collider for ObjectEnemyToad(...). 
 * If the enemy hits this object it will change direction.
 * 
 * @author oschi129
 */
public class ObjectEnemyToadCollider extends WorldStaticObject {
	
	public ObjectEnemyToadCollider(double x, double y, double width, double height) {
		super(Type.SOFT, x, y, width, height);
	}
	
}
